finalizer : Related Words Words similar in meaning to finalizer
- finalize«
- finalizers«
- garbage collect«
- destructors«
- function«
- finalization«
- object«
- destructor«
- garbage collection«
- garbage«
- python«
- method«
- language«
- resource«
- dispose pattern«
- garbage collector«
- initializer«
- clr language«
- java«
- object destruction«
- c++/cli«
- reference counting«
- terminology«
- cleanup«
- ~foo«
- ~ prefixed«
- uncontrolled program termination«
- deterministic object lifetime«
- c++ destructors«
- object resurrection«
- memory pressure«
- dispose method«
- timely manner«
- resource leak«
- archetype«
- raii«
- object creation«
- resource acquisition«
- cycle«
- level term«
- programming error«
- discretion«
- initialization«
- scarce resource«
- exception«
- subclass«
- idiom«
- usual runtime environment«
- unexpected reachability«
- stack frame alive«
- slow finalizers«
- release scarce resource«
- reference cpython implementation«
- reference counting result«
- recent apple implementation«
- reason finalizers«
- program invariant«
- object.finalize method«
- narrow technical usage«
- manual disposal«
- java finalizers«
- instance finalizer«
- external invariant«
- c# spec«
- c# language committee«
- __del__.«
- !foo«
- constructor«
- destruction«
- subtler distinction«
- prompt finalization«
- initializer pattern«
- idiomatic c++«
- cpython implementation«
- class«
- syntax«
- unspecified environment«
- terminology distinction«
- object instantiation«
- c++ destructor«
- programmer control«
- automatic resource management«
- analogy«
- resource pressure«
- cleanup function«
- trivial operation«
- resource management«
- memory«
- object pool«
- synchronization issue«
- initialization process«
- level method«
- c# language«
- c# compiler«
- live object«
- class invariant«
- program termination«
- object lifetime«
- c++ programmer«
- reference count«
- synchronization mechanism«
- technical usage«
- instance method«
- interactive mode«
- wikiwikiweb«
- additional check«
- stack frame«
- simple implementation«
- common language infrastructure«
- separate thread«
- execution environment«
- arbitrary code«
- resource scarcity«
- common language runtime«
- language construct«
- specific operation«
- d class«
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